Shader Based OpenGL 3.x 教學 / Shader Based OpenGL 3.x Tutorial
- 建立OpenGL 畫布(上 中 下) / Create OpenGL Canvas. ( Example )
- 畫一個三角形 / Draw a Triangle. OpenGL 3.x. ( Example )
- 畫上顏色 / Draw with Color. ( Example )
- Using Interleave Vertex Array. ( Example )
- Draw by Element Index ( Example )
- Using Vertex Array Object. ( Example )
- Using Uniform Buffer Object ( Example )
- Multiple Uniform Buffer Object. ( Example )
- 使用貼圖 / Using Textures. ( Example )
- 投影 / Projection. ( Example )
- 幾何物體轉換 / Geometry Object Transform ( Example )
- 導航 / Navigation ( Example )
- Object Instance by Uniform. ( Example )
- Object Instance by Texture Buffer Object ( Example )
- Object Instance by Array Divisor ( Example )
- Frame Buffer Object ( Example )
- Frame Buffer Object with Texture ( Example )
- Geometry Shader ( Example )
- Transform Feedback ( Example )
- Occlusion Query ( Example )
- Conditional Rendering ( Example )
- 3D 立體顯示 / 3D Stereoscopic Rendering by QuadBuffer ( Example )
如果對於上述資料有任何疑問,請與李柏穎聯絡。
If you have any problem, please contact with PoYing Li.
OpenGL課程 / OpenGL Course
- OpenGL課程 / OpenGL Course
- 簡介 / Introduction
- 用 GLUT建立視窗 / Create a Window (using GLUT)
- 投影 / Projection
- 三角形的畫法 / How to draw triangles
- 選取場景物件 / Picking in the scene
- 效能 / Performance Issues
- 線上資料 / Online resources
若您需要範例程式,請與林敬堯聯絡。
If you need sample code, please contact with Dr. Ching-Yao Lin.