目前把寫好的範例程式整理如下, Course頁面也會放一份索引,日後比較好找.
可以先用來參考.
Shader Based OpenGL 3.x 教學 / Shader Based OpenGL 3.x Toturial
- 建立OpenGL 畫布(上 中 下) / Create OpenGL Canvas. ( Example )
- 畫一個三角形 / Draw a Triangle. OpenGL 3.x. ( Example )
- 畫上顏色 / Draw with Color. ( Example )
- Using Interleave Vertex Array. ( Example )
- Draw by Element Index ( Example )
- Using Vertex Array Object. ( Example )
- Using Uniform Buffer Object ( Example )
- Multiple Uniform Buffer Object. ( Example )
- 使用貼圖 / Using Textures. ( Example )
- 投影 / Projection. ( Example )
- 幾何物體轉換 / Geometry Object Transform ( Example )
- 導航 / Navigation ( Example )
- Object Instance by Uniform. ( Example )
- Object Instance by Texture Buffer Object ( Example )
- Object Instance by Array Divisor ( Example )
- Frame Buffer Object ( Example )
- Frame Buffer Object with Texture ( Example )
- Geometry Shader ( Example )
- Transform Feedback ( Example )
- Occlusion Query ( Example )
- Conditional Rendering ( Example )
- 3D 立體顯示 / 3D Stereoscopic Rendering by QuadBuffer ( Example )